OK.
Yes, I know. But I don't have time to work on this improvement yet. Maybe I'll come up with something later.
Yes
No, it works with any Zoom.
Isaac merged my PR, so you can check it out yourself next time you update.
OK.
Yes, I know. But I don't have time to work on this improvement yet. Maybe I'll come up with something later.
Yes
No, it works with any Zoom.
Possibly depends on the mobile device. On Windows it works without problems. On some Android smartphones it also works. More information and analysis is required.
No. Because I don't understand why it is needed. The visible area of the image cannot exceed the screen size.
Sure it can exceed the screen size (actual size). That's exactly what I use it for and demonstrated that in the video above. That's a very convenient and useful way to watch events on mobile/portrait/desktop_mode (chrome). Actually it's the only way to watch them on mobile. Other modes (mobile view) have show stoppers or hard bugs that make navigation impossible.
Double tap works correctly.I guess you want to achieve a proper double click behavior.
In fullscreen mode, you have nothing on the screen except the image and the player control buttons. enlarge the image by pressing the "+" button or by swiping and then panning.Another click leads to fullscreen. That prevents dragging the canvas again.
What code exactly???if you could disable this code
Yes, and it did work before but i guess we have a regression here. It doesn't work anymore since some days. Current situation is:
Not sure. I will revert some commits/files and report back.
I got you.