Hi all.
im about to finalize the mpeg montage way, just solving a little delay problems with that, trying to go from 2 sec delay to 200 ms one !
but i have a question to you all..
i work with cheap bttv 4 inputs x 1 bt878 cards.
when try to capture at 640x480 it interlaces image... and i see all shaking like an earthquake. i know there is a fix made that discards some frames. but my question is : why do this happen, and there is a way to make it better without need to drop many frames ? i work at 5 fps each camera, so there will be no problem to only drop 10 frames (the chipset support 30), but i would like to have bigger images..
thanks in advance !
victor diago
Capturing 640x480 - interlace --> ugly result
- victor_diago
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- lazyleopard
- Posts: 403
- Joined: Tue Mar 02, 2004 6:12 pm
- Location: Gloucestershire, UK
The drop-a-frame kludge just gives the chip time to be sure it's looking at one camera, and to sort out which is the even half-frame and which the odd. (If all the cameras were perfectly synchronised this wouldn't be necessary, and you'd only have to throw away the half-frame that was in progress when the chip was switched, but in reality...) If the even and odd frames are swapped you get the most horrible jagglies on non-horizontal lines.
The other problem with interlacing is that there's a 1/50th (or 1/60th) second difference between the two half-frames. Anything moving fast enough to have shifted in that time is going to appear as a doubled image. There's not a lot you can do about that.
Ref: http://www.zoneminder.com/forums/viewtopic.php?t=1546
and: http://www.zoneminder.com/forums/viewtopic.php?t=3303
The other problem with interlacing is that there's a 1/50th (or 1/60th) second difference between the two half-frames. Anything moving fast enough to have shifted in that time is going to appear as a doubled image. There's not a lot you can do about that.
Ref: http://www.zoneminder.com/forums/viewtopic.php?t=1546
and: http://www.zoneminder.com/forums/viewtopic.php?t=3303
Rick Hewett